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Extended Reality (XR)

Extended reality (XR), a referent for the continuum of available technology-based immersive learning environments, includes augmented reality (AR) and virtual reality (VR) (Pomerantz, 2019, p. 138). With the goal of providing Á¿×Ó×ÊÔ´ learners with impactful learning experiences facilitated by technological innovation and informed by research, we seek collaborations for developing learning in extended reality.  

As part of a continuing drive to innovate learning design with emerging technologies, we provide consultation and learning design services for faculty and staff interested in using extended reality as a central means of lesson delivery. We invite interested faculty to collaborate on the design, execution, and delivery of augmented reality/virtual reality (AR/VR) learning in your courses.


Available Equipment

Our group currently has 11 VR headsets for course use and can assist with activity and assessment development, equipment setup, and deployment.* 

  • Oculus Rift S (5) 
  • Oculus Quest (6) 

*Priority for equipment use and support is given to Health Sciences faculty. 

For questions or to request assistance with Extended Reality, please contact the ITS Service Desk at ITSServiceDesk@luc.edu or 773-508-4487.


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Last Modified:   Tue, January 28, 2025 4:31 PM CST